Stellaris focused arc emitter. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. Stellaris focused arc emitter

 
 I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says theyStellaris focused arc emitter Generically I either run with: Tachyon Lance + 4x KA

Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. HP: 12,456. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. What am I missing?There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Mar 1, 2021 1. 60sec cooldown | 100% Acc. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. ratingPress J to jump to the feed. Press J to jump to the feed. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35. This mod also adds two new. The only difference was they were using Arc. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. What am I missing?1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. The issue is that while focused arc emitters are great, cloud lightnings are kinda meh. Economics is everything in stellaris if you have more ships you win. In singleplayer you can just mass these, the AI will never counter them. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. How do i make carriers? I already have hang bay unlockedThey have no real weakness so I’m thinking going for shield and armor penetration (arc emitter, Cloud Lightning, Disrupters, Scourge Missiles. Weapons: teir 2 kinetic artillery x3. 303k. So an arc emitter can two-hit a battleship when lucky. GC+4NL isn't sooo bad however TL+2KA+2NL gets dominated. The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. Generically I either run with: Tachyon Lance + 4x KA. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. All are pretty good but GC has the edge. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Business, Economics, and Finance. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets. What am I missing?I don't know what or where things went wrong, but I tried giving the new patch a chance. how I proved Arc Emitters are the best weapon in the game)The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Premium Powerups Explore Gaming. So four of them are about 32% more alpha damage than the FAE. 含有受损文件链接的页面; 来自群星中文维基. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. (a. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. What am I missing?I don't know what or where things went wrong, but I tried giving the new patch a chance. The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. I don't know what or where things went wrong, but I tried giving the new patch a chance. What am I missing?1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Doesn't bypass (though the Arc Emitters usually do most of the work) but has way better range. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. The only difference was they were using Arc. 5. It's stuck at a tech level behind Phased. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. Arc Emitters aren't efficient unless you have already reached a very high level of repeatables. The only difference was they were using Arc. The only difference was they were using Arc. If you're just comparing otherwise equally-sized fleets, it's going to lose badly to the mix of Giga Cannon/Tachyon Lance/Kinetic Artillery/Neutron Launcher. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. Higher fleet cap for me usually means add more battleships plus possibly a titan. The only difference was they were using Arc. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Press question mark to learn the rest of the keyboard shortcutsThe wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. Rare resource cost? neglible compared to everything else on a battleship. Tho i have yet too see anything beat Arc Emitter spamm. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. . It is cheap, effective, and is good against literally everything until you. While it seems good, it's actually better to use. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. giga cannons are double damage double size gauss cannons with extra range and arc emitters are only good for killing corvettes. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. 01 vs 12. Early game a lot of weaponsThe battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Apr 3, 2022. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. The only difference was they were using Arc. The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. Colehkxix • 6 yr. What am I missing?1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. From my experience, artillery BS fleets win arc emitter fleets. The only difference was they were using Arc. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. So you're often better off equipping just the arc and saving up on minerals. Getting rid of several ships during the first volley gets the advantage provided by Lanchester's Square Law rolling and sets you up to win the engagement. Focused Arc Emitters: tech_arc_emitter_2. ago. 6 beta), and makes the Unbidden just can't reach the battleships (nice kiting). What am I missing?The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. 聚能电弧发射器 Focused Arc Emitter. For the weapons, I usually go with gigacannon + 2 kinetic battery + 2 neutron launchers. 10 Battleships with Focused Arc Emitter, Hangar Bay, and 1x Cloud Lightning . Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. anything between corvette and battleship gets btfo by battleships basically. Then,For arc emitter design,Arc emitter is the only weapon available. Data:Tech arc emitter 2. Penetration fleets work out decently normally and very well under certain circumstances because hull damage triggers withdrawals which oversell their damage somewhat. But if you still want to remove them, you can mod the technologies and disable the one that grants the arc emitters. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. Also, since I'm running focused arc emitters it's nice to have weapon options that also ignore shields. 6 update. First, range. Contingency: Penetration / Bypass for the win again. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. The Focused Arc Emitter is indeed a very powerful weapon. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Battleships and cruisers. The only difference was they were using Arc. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Cloud Lightning; Giga Cannon vs Kinetic Artillery). What am I missing?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox. Galactic Surveyors. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. The device was capable of disabling any equipment running off a generator, which posed a danger for the Galactic Republic forces. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. The only difference was they were using Arc. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. I have. 1) Tachyons have signifantly more raw dps then arc emitters : 24. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Press question mark to learn the rest of the keyboard shortcutsThe wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. | 105 Range | 14. Go to Stellaris r/Stellaris. What am I missing?Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Put L-only weapons of your choice into the L slots and either Tachyon Lance or Focused Arc Emitter into X and enjoy steamrolling everything that moves. What am I missing?1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. stellaris still can't leave first strike arc meta behind, at least from a PVE perspective. The only difference was they were using Arc. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. In 3. What am I missing?The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. . Stellaris官方英文wiki;I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. And the Plasma Cannons will just eat through armor and the Phase Disruptors will remove the shields. 解锁:在鼠标浮层中查看. Arc Emitters have 3 strengths: Perfect (100%) accuracy. The only difference was they were using Arc. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. level 1. In SP I find you can make very decent Arc Emitter, 2xBombers, 2xPD, 2xsmall missile, 1xKinetic Battery battleships if you focus on battleships and want a force that deals. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. 聚能电弧发射器 Focused Arc Emitter. Stellaris. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. However, when it comes to the L. But, I can’t use my focused arc emitters anymore; they were replaced with cloud lightning instead which is like 10x weaker. Tachyon. This is the arrangement I currently have on all of ships; just pure shields along with gauss cannons and kinetic artilleries as weapons. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from. FAE stands for Focused Arc Emitter. A battleship has around 3000 hit points. I always use the focused arc emitters. The new weapon stats have been derived from the vanilla XL weapons, following the. What am I missing?1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. CryptoMontu Plays has a whole playlist on how to design ships, ranging from corvettes all the way up to titans and juggernauts. It's Artillery Battleships, X+LLL+L slots. Edit: Battleships. I read somewhere that people were debating which one to get. crystal hull plus the regen from scavenger bot and engineer admiral. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. 50% pierce through the shield, but gets reduced by 50% of the ships armor. The technologies can be found in: Stellariscommon echnology What you're looking for is tech_arc_emitter_1Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. 能源消耗:-250. What am I missing?1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. Higher fleet cap for me usually means add more battleships plus possibly a titan. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. What am I missing?April 22, 2022I don't know what or where things went wrong, but I tried giving the new patch a chance. Press question mark to learn the rest of the keyboard shortcuts1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. G. Blorg Friends. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. k. The Arc Emitter was a device build by Anomid engineers on Hoth for the White Maw pirates during the Galactic War. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. All you need for. I don't know what or where things went wrong, but I tried giving the new patch a chance. What am I missing?The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. Don't forget the reverse is also possible, you could be so damn unlucky that you need to hit it 3000 times for it to die, though I hope no one is ever that unlucky. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. Helican Jul 19, 2016 @ 9:11am. The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. . dmg Tachyon. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. Yes, the AI will gravitate towards the heavier hulls to make up the bulk of their military spending as the game goes on, but this also means Arc Emitters are weakest choice of. 维护. Also, the void cloud lightning is better. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. What am I missing?Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition!. 0 subreddits, 1 subreddits Avg. Build your endgame battleships with Focused Arc Emitters and Cloud Lightning. Thread starter Starcomet; Start date Mar 1, 2018; Jump to latest Follow Reply. Am I better off without them? I guess I just see a lot of use in having a BS that has a focused arc emitter and some strike craft because they can all fire from long range, whereas cloud lightning won't matter unless they come up close to me. 1. 3. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. CryptoThis mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. even if. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. lances are now basically double size, double damage plasma cannons with extra range. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. I don't know what or where things went wrong, but I tried giving the new patch a chance. All Discussions. 相关页面: 舰船组件. What am I missing?The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. What am I missing?1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Helican Jul 19, 2016 @ 9:11am. 花1分钟创建用户后就能进行编辑 :) 登录 注册. 38. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. General. Focused Arc Emitters. Arc Emitters are only good against the Contingency. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. What am I missing?1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Damage on the arc emitter can be 1 to 1700. What am I missing?Arc Emitters and Repeatable Hull Point research. But that was just one war against one enemy, it is difficult to properly test things considering how long a stellaris game takes. 相关页面: 舰船组件. Especially if you're aiming for kill rate you'll need very specialized fleet. Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. 0 coins. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. Grubsnik • 1 yr. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable. What am I missing?The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. The giga has 50% armor pen, and an extra 33% shield damage. MadMek. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Someone made calculations in earlier versions (not sure if the numbers were tweaked since) that it's useful if the hull is less than 33% of total HP. ago. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. 1 neutron launcher. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I know the arch emitter counters corvettes so I. I don't know what or where things went wrong, but I tried giving the new patch a chance. that disruptors or cloud lightnings it can equip are short ranged and generallly inefficient dps wise compared to the arc emitter. An EU4 Mod that add Focused Arc Emitter & other techs from Stellaris to your Medieval Flagship - GitHub - ephemer1s/EU4-Stellaris-Flagship: An EU4 Mod that add Focused Arc Emitter & other t. The focused arc has 100% armor pen and 100% shield pen. The only difference was they were using Arc. Focused Arc Emitters vs Tachyon Lance 2. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. Stellaris Wiki Active Wikis. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. Mega / Giga Cannon is the go-to choice for. 维护. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. A fleet of destroyers equipped with kinetic artillery might work even better; haven't tried it yet, though. Advertisement Coins. Maybe even some destroyers/corvettes for evasion. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. #2. What am I missing?The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. While the Tachyon Lance does have some nice. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Focused Arc Emitters would probably be better than Particle Lances, but battleships tend to be vulnerable to the fortress's artillery. Is it the Focused Arc Emitter o. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. The tachyon has 90% armor pen, and -33% shield damage. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. And the damage buff of weapon type, should be multiplying with. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Business, Economics, and Finance. . . Stellaris. 18 votes, 13 comments. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. I found that reverse engineering their focused arc emitters helped too, but giga cannons would also be an acceptable choice. Spread per day. Blorg. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. destroyers, but destroyers can't get anywhere near as much evasion as corvettes. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. However, once shields are down it's the weakest of the spinal mount weapons. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. 6 update. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. 80 Battleships with Focused Arc Emitter and 4x Cloud Lightning . Montu Plays has a whole playlist on how to design ships, ranging from corvettes all the way up to titans and juggernauts. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. Try to grab any admurals w. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. Get cloud lightning. I don't know what or where things went wrong, but I tried giving the new patch a chance. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Data Technology; 隐藏分类: . The focused arc emitter does 11. I've never particularly felt the desire to try them either, since according to the ship designer page, they have no bonuses against shields or armor, even though the tech page says they. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Mine is the focused arc emitter. Focused arc emitter battleships for contingency and unbidden, tachyon lances for prethoryn, run strike craft with either with contingency and unbidden they help by ignoring shields and thus can actually aid the FAEs in doing damage and with prethoryn they help by killing enemy strike craft ( even though prethoryn strike craft are really slow. The current meta is artillery battleships, which are battleships with a spinal mount [X] bow, an artillery 3 [L] core, an artillery 1 [L] stern, and an artillery combat computer. IIRC it's also a good option against FEs. 6. What am I missing?There is no best weapon. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. · 1y Introspective. Also, what if they neutron sweep the planet? Idk why holy guardians use neutron sweep instead of god rays anywaysWhat many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. Grubsnik • 1 yr. What am I missing?I don't know what or where things went wrong, but I tried giving the new patch a chance. These heavy energy weapons fire focused particle beams that cause massive damage. Contingency only uses shields and plasmas, which do high armor damage. The only difference was they were using Arc. GhostDanny Lt. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Plasma Accelerators:1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Galactic Surveyors. Plasma versus gamma lasers versus disruptors. The size of the emitter arrays limits their use to battleships and titans. The wiki is sorely lacking when it comes to these two weapons, and I've never used them because I usually don't go into the plasma weapon tree and just stick to energy lances. Destroyers: evasion with neutron launchers and point defense to go with the battleships. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Add like 10+ battleships to your fleet and rip the enemy apart? I heard that the Giga Canon was the way to go, but it looks like Focused Ar Emitter (II) is way more OP. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. Press J to jump to the feed. · 3y. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. Do you think my favourite BB is any good now? I found it to work quite well, taking zero losses in most engagements, even against almost equal fleet power. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. Not sure what the Meta is, but the battleship I use above has worked since release, and is still great in this patch. Cloud Lightning is underrated in 1. Focused arc emitter battleships for contingency and unbidden, tachyon lances for prethoryn, run strike craft with either with contingency and unbidden they help by ignoring shields and thus can actually aid the FAEs in doing damage and with prethoryn they help by killing enemy strike craft ( even though prethoryn strike craft are really slow.